{
 "name": "Crapette Pro",
 "tagline": "Crapette — Russian Bank in English — the classic card duel, rebuilt as a puzzle",
 "description": "Crapette — Russian Bank in English — the classic card duel, rebuilt as a puzzle.\n\nNo ads, no network needed, no data collected. Free to download, with every level and every opponent.\n\n— — —\n\nA perfect game is one you play through without a single fault. At the Classic level, you'll get there quickly. At the Ultimate level, it's another story.\n\nI've played Crapette all my life. In my family, we toughened its rules little by little, for ever sharper contests. I wanted a game you win not just by getting rid of your cards, but by playing right, move after move. Here's what I put into it.\n\nRules that turn every move into a puzzle.\nAt the Classic level, it's the game you know: almost every move is allowed. Each of the six levels adds a more demanding rule, until only the best path remains. Miss it, and your opponent calls \"Stop!\" and takes over the turn. (In France we shout \"Crapette!\" — hence the name.) There's no timer: this isn't about reflexes, it's about seeing everything on the table.\n\nA referee that explains.\nAt the table, Crapette often ends in an argument: \"Stop!\" — \"No, I was allowed!\" Here the computer decides, and every Stop!, every hint shows you the expected move and the rule behind it. Nothing is arbitrary.\n\nA computer that makes mistakes, on purpose.\nA perfect opponent is restful to watch, but you never catch it out. So the Squire, the Knight and the King slip up — often, sometimes, rarely — and you learn to call Stop! as you would against a real player. The Algorithm never errs.\n\nFace to face, on one device.\nLay the iPad or iPhone between you and the board turns toward each of you. That's how I wanted to pass the game on: grandchildren and grandparents on equal terms, the computer as referee.\n\nGrades, because losing hurts less when you played better.\nLosing the game after taking fewer Stop!s than your opponent is bitter. So every game earns a grade and stars that measure your faults and the help you used. Platinum stars reward a faultless game.\n\nA right to make mistakes, but an honest one.\nOops! takes back your move, as players sometimes allow each other at the table, but the fault still counts. To get started: target cards, hints, a Best move button, and a \"?\" that explains every button.\n\nWhat this game will never do\n• Show ads\n• Time you\n• Send notifications, count streaks, or make you play\n• Need a network to play\n• Ask for an account or collect your data\n\nPlay for free\nEvery level, every opponent, every aid, with no time limit, on 10 trial deals that come round in a loop. One optional purchase opens new deals, endlessly. No subscription.\n\nI hope you enjoy it as much as I do. And the day you play your first perfect game at the Ultimate level, you'll know what it's worth.\n— Xavier, in memory of Mamita",
 "url": "https://debuts.app/apps/crapette-pro",
 "category": "Games",
 "platforms": [
  "iPhone and iPad"
 ],
 "pricing": "free",
 "use_cases": [],
 "audience": [],
 "links": {
  "app_store": "https://apps.apple.com/ca/app/crapette-pro/id6608980248",
  "google_play": null,
  "website": "https://xlasne.github.io/crapette/index.html"
 },
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 "screenshots": [
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 ],
 "claimed": false,
 "verified": false,
 "maker": "XAVIER PIERRE LOUIS LASNE",
 "upvotes": null,
 "followers": null,
 "rating": null,
 "ratings": 0,
 "awards": [],
 "launches": [],
 "ai_ready": 78,
 "badges": {
  "launched": "https://debuts.app/badge/crapette-pro?type=launched",
  "award": "https://debuts.app/badge/crapette-pro?type=award",
  "rating": "https://debuts.app/badge/crapette-pro?type=rating"
 }
}