{
 "name": "Hafriyat: Excavation Sim",
 "tagline": "You own a small excavation outfit: one tracked excavator and a ledger",
 "description": "You own a small excavation outfit: one tracked excavator and a ledger.\n\nWIN THE JOB\nThe tender board lists the work: a water line, a garage foundation, a truck to load at the quarry. You set the price. A cheap bid almost always wins but leaves a thin margin. An expensive one can lose the tender. Do good work and your reputation grows, and so do your odds at a higher price. When the job is done you get the breakdown: your bid, fuel, haulage, maintenance, crew wages, and what is left.\n\nDO THE WORK\nYou dig it yourself. Soil disappears where the bucket bites, and the hole stays. A trench is measured against its target depth to the centimetre. Hit the grade and it turns green; overdig and you backfill. Dirt that spills off the truck bed stays on the road. A full bucket makes the hydraulics work harder.\n\nTwo ways to control it:\n• Easy mode: aim the arm with the stick, tap DIG, swing to the spoil spot, tap DUMP. It never dumps back into your trench.\n• Cab mode: the real operator layout. Swing and arm on the left stick, boom and bucket on the right.\n\nHIRE A CREW\nBig jobs need people. Hire an operator, a driver, a foreman, an engineer or a project manager for one job at a time. No salaries, no debt. They are paid from that job's profit. Stuck on a hard one? Call in a hired operator.\n\nMAKE THE CALL\nSites never go to plan. The bucket hits a rock layer, the hydraulics spring a leak, the neighbour complains about the noise, a downpour soaks the fill, the client changes his mind. Every event is a choice, and its cost shows up in the breakdown.\n\nGROW THE CITY\nA finished foundation becomes a building on the city model; a finished trench shows up as a pipeline. Your title grows with the company: Digger, Subcontractor, Contractor.\n\nFOUR MACHINES, TWO SITES\nTracked excavator, dozer, dump truck and wheel loader. Machines wear. Putting off maintenance is a profit decision, not a punishment.\nOn the urban lot everything is centimetres. At the quarry everything is cubic metres. 33 jobs, five clients, each with a story of their own.\n\nTHE RULES\n• No energy, no chests, no timers. No failing either: an unfinished job waits where you left it.\n• No ads while you dig or drive. An interstitial may show after you hand in a job, never after the first one. Rewarded ads are optional.\n• No account needed; progress stays on your phone. Plays offline.\n\nMachines, terrain, sound and music were all made in-house. No stock models or sound packs.\n\nEnglish and Turkish. Işıksoft — info@isiksoft.com",
 "url": "https://debuts.app/apps/hafriyat-excavation-sim",
 "category": "Games",
 "platforms": [
  "iPhone and iPad"
 ],
 "pricing": "free",
 "use_cases": [],
 "audience": [],
 "links": {
  "app_store": "https://apps.apple.com/us/app/hafriyat-excavation-sim/id6816366359",
  "google_play": null,
  "website": "https://isiksoft.com.tr"
 },
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 ],
 "claimed": false,
 "verified": false,
 "maker": "ILHAN ISIK",
 "upvotes": null,
 "followers": null,
 "rating": null,
 "ratings": 0,
 "awards": [],
 "launches": [],
 "ai_ready": 78,
 "badges": {
  "launched": "https://debuts.app/badge/hafriyat-excavation-sim?type=launched",
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}