Arrow Flow: Tap to Escape app icon

Arrow Flow: Tap to Escape

Not claimed

Every arrow wants out

By DGY LLC · Games
Debuts score 88NewRate it first

Why we expect it: A single elegant rule, guaranteed-solvable generated puzzles, and a calm, ad-free design make this a strong debut for puzzle fans.

Arrow Flow: Tap to Escape screenshot 1Arrow Flow: Tap to Escape screenshot 2

About

Every arrow wants out. Tap one and it slides away in the direction it points — but only if the way ahead is clear. If another arrow is blocking its path, it lunges, hits, and springs back, and you lose a heart.

That single rule is the whole game. What makes it a puzzle is the order.

CLEAR THE BOARD, ONE LINE AT A TIME Each arrow is a drawn line with elbows and a head. Tapping it sends the whole line out like a snake, following the path its head traces. Find the arrow that can leave right now, clear it, and watch the board open up for the next one.

FOUR DIFFICULTIES, ENDLESS PUZZLES • Easy — room to breathe while you learn the rule • Medium — scan before you tap • Hard — a near-forced order that needs real lookahead • Super Hard — walls of hundreds of long, winding arrows, made to be pinched and zoomed

Levels are generated on your device, so there is no end to them. Every puzzle is guaranteed solvable — not by chance, but by how they are built.

A NEW PUZZLE EVERY DAY The daily puzzle is the same board for everyone, timed. Beat your own best, and revisit past puzzles from the archive.

KEEP TRACK • Achievements for streaks, perfect clears and milestones • Statistics: levels cleared, best streak, hearts lost, time played

BUILT TO BE CALM • No timers on the main levels. No pressure. Think as long as you like. • Plays fully offline. • No ads. None at all. • Six colour themes — the arrows are re-inked to suit each background. • Gentle sound and haptic feedback — both switchable. • A ruler grid you can switch on to trace an arrow's lane across a crowded board.

NO CATCHES No ads, no analytics, no tracking, no accounts and nothing to buy.

Stuck? A hint will highlight an arrow that can move — there is always at least one. You get three, and they refill over time.

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