Attack Ships: Condectum
Not claimedTake the helm of the Condectum — a silver-hulled starfighter that comes apart in the…
By SKRULLZ PRODUCTIONS LLC · GamesWhy we expect it: A clever core-split mechanic and eight escalating weapons give this shooter real personality and depth.
About
Take the helm of the Condectum — a silver-hulled starfighter that comes apart in the middle of a firefight on purpose — and shoot your way out of a sector that wants you dead.
Level one is meteors. By level eight you are carrying all eight weapon systems and everything in the sector is hunting you.
WHAT YOU'RE FLYING
The Condectum isn't one ship. Execute a Core Split and the Control Module detaches: you fly faster and bank harder, but you have to re-dock before the Phase Engines will charge. Your ship's computer tells you when the split is worth taking. Listening is optional. Surviving isn't.
EIGHT WEAPONS, ONE PER LEVEL
Pulse Blaster. Laser. Plasma. Ion. T-Phase. Pulse Cannon. Arc Beam. Lightning. Each one unlocks as you climb, and none of them are handed to you. The Arc Beam fires continuously — hold it too long and it overheats, and then you're flying an unarmed ship through a meteor field. Pick your moments.
THE ENEMY
Meteors first. Then Vexari raptors, lancers and phantoms, each flying its own attack pattern. The fast ones won't let you fire until you hold the crosshair on them for two full seconds and the computer confirms the lock. Elite ACEs lead the squadrons: triple hull, five times the points, and a gold ring so you know exactly what you just picked a fight with.
At level six the Wooktalons arrive — vast octagonal motherships with rings of glowing green geometry spiraling at their core. You will hear the entire monologue before you ever see one. Every third level past the first starbase, a Wooktalon MOTHERSHIP arrives. Crack its shields in the Harmonic Breach — time your shots as three counter-rotating shield rings spin past the breach marker. Win and the shields collapse. Miss, and you're grinding through them the hard way.
BOSS BATTLES
Every fifth level, and you don't reach the starbase without winning. Three hull pods have to be destroyed before the hull will drain at all, and your ship runs an electrified shield for the entire fight. You'll know when it starts.
STARBASE
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