Depths of Ashmaw
Not claimedUnder the ruined keep of Greyhollow, the cinder wyrm Ashmaw sleeps on a hoard of stolen…
By Greg Solt · GamesWhy we expect it: A clear tabletop-style dungeon crawler with strong offline appeal, no ads, and a compelling dragon hook.
About
Under the ruined keep of Greyhollow, the cinder wyrm Ashmaw sleeps on a hoard of stolen gold. Roll up a hero, light a torch, and go down.
Depths of Ashmaw is a turn-based dungeon crawler built on classic tabletop fantasy rules. Every attack is a d20 roll against Armor Class, every trap is a saving throw, and every choice in the dark can come down to an ability check.
FOUR CLASSES • Fighter: heavy armor, Second Wind, Action Surge and Extra Attack. • Rogue: Sneak Attack, hiding in shadows, and a knack for traps. • Wizard: Fire Bolt, Magic Missile, Burning Hands and Fireball. • Cleric: Sacred Flame, Cure Wounds, Guiding Bolt and Turn Undead.
COMPANIONS WHO FIGHT BESIDE YOU Meet Brannoc the dwarf warrior, Sister Liora the healer, Pip the halfling archer or Morwen the hedge witch. They follow you, fight on their own, level up with you, and always have something to say. Ask them for advice whenever you need it.
TEN FLOORS, ONE DRAGON Every floor is generated fresh: flooded cellars, goblin warrens, bone halls, and finally Ashmaw's lair. Face Gorvash the Minotaur on floor 5 and the dragon on floor 10, then keep going into the Endless Deep.
A REAL ADVENTURE • Animated cutscenes, original music and sound effects • Encounters where you choose and roll: riddles, shrines, trapped dwarves, sleeping ogres • Magic weapons, armor, rings, potions and scrolls • A traveling merchant, campfires for long rests, and a new feat at every level • Revive a fallen hero, or let them rest in the Hall of Heroes
PLAY ANYWHERE Works fully offline and saves after every turn. No ads, no in-app purchases, no accounts, and no data collected.
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