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Erzuas

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Most puzzles let you see the result of a move at once

By TURGUT ADEM · Productivity
Debuts score 80NewRate it first

Why we expect it: A clever delayed-feedback puzzle idea, clearly explained screen by screen, with a reassuring no-tracking promise.

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About

Most puzzles let you see the result of a move at once. Erzuas makes you wait for it, and that wait is the game. Here is a walk through the app, screen by screen.

Home: a blue rail holds Play, Gallery, Records and Settings while paper kites drift across the page.

Wheel: turn the dial to choose Tail Spell or Sand Drift, then confirm.

Chapters: every game is split into chapters of ten levels. Tail Spell has sixty levels, Sand Drift has seventy.

Tail Spell: read the clue and drag letter scraps onto the knots of a kite tail. Each scrap is glued and only sets a few moves later. A wrong letter tears the tail and costs a heart, so plan ahead. Goal: spell the word.

Sand Drift: press and hold a column to pour sand into a hanging pouch. The stream keeps running after you let go, so release early and stop inside the shaded band around the stitched mark. Tip a pouch out if you overshoot.

Gallery: finish a chapter to colour its kite, then tap it to launch. Records keeps your stars and fifteen trophies.

A single one-time purchase opens Sand Drift. No accounts, no ads, no tracking.

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