Kingdom Lands
Not claimedYou receive a castle in the middle of a meadow, some coins and a little wood and stone
By Marcos Gomes · GamesWhy we expect it: Clear production loop, a thorough description, and a pay-once model without ads suit fans of city-builder games.
About
You receive a castle in the middle of a meadow, some coins and a little wood and stone. With that you found a kingdom: you build houses for the people, plow fields, open mines and workshops, and sell what's left to the three neighbouring towns.
Nobody wages war here — whoever prospers most wins. The game has no end: a list of objectives teaches everything step by step, and after it come ever-bigger prosperity milestones.
What you'll do
Fields, mines and workshops Wheat, wood, stone, fish and gold turn into bread, cloth, wine, pastries and jewels — mills, bakeries, dairies, weavers, vineyards, a distillery and a jeweller, each chain feeding the next.
A living market Prices rise and fall with the stock of the neighbouring towns. Selling a little at a time earns more, and every few days a fair makes one good much dearer.
A castle that grows Each castle level widens the territory, enlarges the storehouse, brings more residents and unlocks a new tier of buildings. The last levels can't be bought: they ask for a real, happy kingdom.
Happy people pay more Varied food, a tavern, a theatre, a school, a health centre and a post office make the people happier — and a famous kingdom fills its inn with paying visitors.
Peaceful rivals Three towns run by the computer grow on their own, send caravans to each other and compete with you on the prosperity table. They don't attack and aren't attacked.
Your kingdom goes with you The kingdom saves itself and is paused while you're away — it continues exactly where you left it, on any of your devices through iCloud.
No ads, no in-app purchases Pay once and the whole game is yours. Plays offline, in English, Portuguese, Spanish and French.
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