Spearwall app icon

Spearwall

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You don't control the soldiers

By Jesse Favela · Games
Debuts score 79NewRate it first
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About

You don't control the soldiers. You build the army that walks into the fight, and then you watch it hold — or not.

Spearwall is an auto-battler about one line of spearmen and everything you bolt onto it. Every wave, your army marches to the centre of the field and holds it. Every wave, the enemy grows: more bodies, tougher bodies, and by wave twenty, heavy archers that outrange your whole line.

THE FIGHT IS LIVE. Gold comes in while the battle runs, and the shop is open the whole time. Another spearman. A healer who mends the three most wounded. A damage upgrade that makes every strike harder. Buy it and it's on the field in seconds — including the moment your line is about to break.

TAKE ONE. Clear a wave and you're offered four picks. Keep one, lose the rest. Some are simple: more health, more income. Some cost you something: Zealots hit harder but your line keeps only 90% of its health. Blooded heals every unit 20% on every kill.

GENERAL SIRCLE. He's on the field at all times, rallying the line while he's not being attacked and shutting up the moment he is. He briefs you before each wave and he is not diplomatic about your chances.

TWO CURRENCIES THAT LAST. Loot from every kill goes to the Armory — permanent upgrades to your base line. Commendations, earned at milestone waves, buy the strange things: a hero who throws before he spears, a spearman who takes a last swing at everything near him as he dies, a levy that sends one more body every wave.

TWO MISSIONS. Scouts, then The Rival — a commander who retreats when hurt and comes back stronger every time you let him go. More missions coming soon!

Every battle is deterministic. Nothing is random inside the fight — only what you're offered between them. No account, no energy, no timers. An ad may play after a run, never during one.

Offline mode works.

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