STEM LIFE
Not claimedYou run a schools racing team for one season — 49 days from a blank concept wall to the…
By Faisal Aljabri · GamesAbout
You run a schools racing team for one season — 49 days from a blank concept wall to the World Finals grid.
Pick one of four roles, and the season plays differently:
DESIGN ENGINEER — shape the car, chase downforce, decide when a clever idea is worth the risk. MANUFACTURING LEAD — machine it, finish it, and spray it in the paint booth. MARKETING STRATEGIST — find sponsors, build the brand, keep the money coming in. PROJECT MANAGER — hold the schedule together while everyone else wants more days.
Each role has its own decisions
HOW A SEASON RUNS
Five stages: Pre-Season, Testing, Regionals, Nationals, World Finals. Each day hands you a situation and a handful of choices. No timers and no reflexes — just a decision and what it costs you.
Six things move: car performance, manufacturing quality, presentation, team morale, sponsor relations, and budget. Push one and you usually pay somewhere else. Days are the currency you never have enough of.
JUDGED THE WAY THE REAL THING IS
The World Finals score out of 1000 across six categories — Specification & Scrutineering, Design & Engineering, Project Management, Enterprise, Verbal Presentation, and Racing. Racing is 250 of it. The other 750 is everything you did in the six weeks before you got there.
WHAT'S IN IT
• 160 written decisions, 40 per role • A paint booth minigame — coverage, evenness, and runs if you hold the gun too close • Your car drawn from your own numbers: gloss, panel quality, rim finish, livery • Career records across seasons, with awards for what you actually did well • Completely offline — no accounts, no ads, no in-app purchases, no data collected
Portrait, one-handed, stop and resume whenever you like.
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