App-Symbol von TinyClimbs Play & Learn

TinyClimbs Play & Learn

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TinyClimbs Play is a play-and-learn app for children aged 3 to 12

Von Adhish Technologies Private Limited · Bildung
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Warum wir das erwarten: A thoughtfully designed, ad-free learning app with clear value and broad appeal for young children.

TinyClimbs Play & Learn Screenshot 1TinyClimbs Play & Learn Screenshot 2TinyClimbs Play & Learn Screenshot 3TinyClimbs Play & Learn Screenshot 4TinyClimbs Play & Learn Screenshot 5TinyClimbs Play & Learn Screenshot 6TinyClimbs Play & Learn Screenshot 7TinyClimbs Play & Learn Screenshot 8TinyClimbs Play & Learn Screenshot 9TinyClimbs Play & Learn Screenshot 10

Info

TinyClimbs Play is a play-and-learn app for children aged 3 to 12. Every game teaches something: counting, adding, times tables, fractions, telling time, counting money, letters, spelling, rhymes, parts of speech, logic and pencil control. Open it and one game is waiting, picked for your child's age and what you asked the app to work on. They play it or skip it, and the next one is ready. No catalogue to wander, no videos, no ads, nothing to buy.

GAMES THAT TEACH Numbers: adding, subtracting, fact families, skip counting, place value, ten frames, number bonds, fractions, times tables and word problems. Words: sight words, CVC words, rhymes, compound words, parts of speech, spelling, capitalisation and alphabetical order. Logic: mazes, sudoku, calcudoku, word searches, crosswords, secret codes and the hundreds chart. Time and money: reading clocks, elapsed time and counting coins. Trace and draw: letters, numbers, shapes and their own name, colouring and colour by code. Every round is freshly generated, so it never runs out.

LEARNING THAT FEELS LIKE PLAY Big buttons, big type, bright sticker-book colours, and nothing that scrolls sideways. Every game explains itself with a short "how to play" line, read aloud for younger children. Hints when they're stuck, stars when they finish, a celebration every time. Four levels per game, so it grows from preschool to fifth grade. Designed for iPhone and iPad, with Apple Pencil support for tracing.

PARENTS SET IT UP, KIDS JUST PLAY A short setup asks for your child's first name, age group and what to learn: numbers, words, puzzles, time and money, tracing, or a bit of everything. The child can't change these; a simple "ask a parent" question guards the parent screens. Choose a treat, an ice cream or a trip to the park, and the app counts points towards it and tells your child when it's earned.

TOP CLIMBERS Children compete with others their age under a nickname the app invents, like Brave Otter 27. Points for every game finished, a board that resets each week. Turn it off any time.

A NOTE FOR YOU EACH WEEK Sign in and the app writes a short note about what went well and what to practise next, from the rounds your child played. Nothing about your child but a nickname and scores is ever used for it.

PRIVACY FIRST Your child's name and progress stay on the device and are never sent anywhere. The only account is the parent's, and it's optional. No ads, no trackers, no analytics, no links a child can tap. See tinyclimbs.com/play-privacy.

THE SAME LESSONS ON PAPER Every game is also a free printable worksheet at tinyclimbs.com.

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