Appikon för Sachiri Quest

Sachiri Quest

Inget anspråk gjort

Turn homework time into an adventure

Av Carolynn Naomi Rebolledo · Utbildning
Debuts-poäng 82NyGe det första betyget

Därför förväntar vi oss mycket av den: Clear learning value, a fun RPG hook and a well-detailed listing make this a strong debut for young learners.

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Om appen

Turn homework time into an adventure. In Sachiri Quest, every attack is a question: answer right and your hero strikes, answer wrong and the monster hits back, then a quick explanation shows how to get it next time.

Sachiri Quest is a learning RPG for kids aged 5 to 11 (school Years 1 to 6). Math, spelling, English and science are built into a real game, so practice feels like play and children ask for "one more battle".

EPIC LEARNING BATTLES • Turn-based fights where right answers power your attacks, skills and critical hits • Math for every year from Year 1 to Year 6: addition, subtraction, times tables, division, fractions, money and measuring • English and science questions, with a short explanation after every mistake • Faster answers hit harder, but the timer can be switched off for slower readers • Questions your child gets wrong come back after 1, 3 and 7 days, so tricky facts stick

A HERO THAT GROWS WITH THEM • Pick a Swordsman, Hunter or Mage and level up into a Knight, Sniper or Wizard • Explore Sunny Meadows, Whispering Woods, Crystal Caves and the Old Ruins • Earn tokens for better swords, bows, staffs and armour • Dress up your hero in Tilly's wardrobe with hats, hair, suits and pets

10 SIDE QUESTS, ALL POWERED BY LEARNING • Gate Defense: answer to earn gold and build towers • Monster Dash: run through the right answer gate • Word Forge: hammer letter tiles into the missing word • Number Bridge: work out the sum and lay the planks to cross • Potion Lab: pick the right ingredient or the potion goes BOOM • Bakery Shop: money, fractions and measuring orders, and wrong ones go SPLAT • Treasure Dig: each right answer digs closer to a buried chest • Fishing, the Mystic Nest (hatch a magical companion from an egg) and Companion Race

MY WORLD: A FIRST TASTE OF MONEY SKILLS • Run a fish shop with prices that change every day • Save in the bank and watch savings grow • Hire pet helpers, buy land, decorate and welcome visitors

A CALM CORNER • The Quiet Grove offers gentle breathing exercises for when feelings get big

PARENTS STAY IN CHARGE • You create the account; your child signs in with a simple hero code, no email needed • Add daily duties like making the bed or packing a school bag. Your child taps "I did it", you approve, and tokens arrive • XP only comes from learning, so chores can never replace study • See progress by subject and topic: what they've mastered and what needs practice • Set daily play limits, turn subjects on or off and choose the timer

SAFE BY DESIGN • No ads, no chat and no tracking • No real-money purchases for children • We keep only a nickname, school year and game progress for each child, never real names, photos or locations • The parent area sits behind a grown-ups check • Delete a child's profile or your whole account at any time

Losing a battle never costs anything, and your child keeps the XP they earned. Great for after-school practice, holidays and homeschool.

Download Sachiri Quest and let learning level up your child's hero.

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