Droplis: Happy Chain Reaction
Not claimedA chain reaction logic game
By Franz Enzenhofer · GamesAbout
A chain reaction logic game. One tap per board.
Tap a Dropli and its sparkles fly out. Every Dropli they reach sends out sparkles of its own, and the chain runs on across the board. Can you find the one tap that clears them all?
The right tap is often not the obvious one. Follow the chain in your head, then tap. When it works, the Droplis go one after another across a painted storybook board, the last one in slow motion.
MISSED? TRY AGAIN No timers and no lives. If you miss, the Droplis come back and you look again. Take as long as you like.
MEET THE DROPLIS Eight little friends, each with its own way to send sparkles. Zip, the first friend you meet, sends sparkles one way. Sunny says hello to everyone, all four ways. Duo never picks a side: both ways. Bendy peeks around corners. Puff whispers, so stand close. Tilt never walks in a straight line. Boing laughs at every wall. Boomi clears the pebbles around it, and says sorry after.
SOMETHING NEW EVERY FEW LEVELS Glass bends a sparkle around a corner. Pipes carry it across the board. In one warp, out of its twin. Clouds blow sparkles off course. Then levers, doors and pumps turn a board into a small machine that your one tap sets going. And a sparkle can light a fuse, so the fire runs along it.
IN THE GAME - 250+ levels, each checked to clear with one tap, new ideas a little at a time - After that, new levels never stop, a little harder as you go - One daily board for everyone, with one try and a streak to keep - A hint bulb when you are stuck - Up to three stars a level, three for a first try - Hold any piece to see what it does - Five pieces of music made for the game, off until you want it - Soft haptics on iPhone, with a slider for how strong - A postcard of your board to send a friend
NO ADS. NOTHING TO BUY. No accounts either. Plays offline, even on a plane. Easy at level 1, a real puzzle by level 100. Calmer effects when Reduce Motion is on, no text is ever tiny, and the Droplis differ by color and by shape.
Your progress stays on your device. The game counts a few anonymous numbers, like which levels feel too hard, so they can be made better. You can turn this off in Settings any time.
Made by one person in Austria.
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