Dynasty of Stone: Block Puzzle app icon

Dynasty of Stone: Block Puzzle

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Dynasty of Stone is a puzzle roguelite on the banks of the Nile

By INNOFUN DIGITAL ENTERTAINMENT LLC · Games
Debuts score 84NewRate it first

Why we expect it: A thoughtful puzzle roguelite with a distinctive Nile theme, clear progression, and rich build variety for strategy fans.

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In short

Dynasty of Stone: Block Puzzle is a puzzle roguelite set on the Nile, where players build monuments by fitting stones into silhouettes of shrines, obelisks, and sphinxes. Runs draw on recruited Egyptian gods and curses that change each time, and runs last about 15 minutes. Stands out: each finished tier stays on the map even if the pharaoh dies.

Summary by Debuts, based on the App Store listing.

About

Dynasty of Stone is a puzzle roguelite on the banks of the Nile. You are the Nile Mason: each pharaoh commissions a monument, and you build it blueprint by blueprint, tier by tier.

FIT STONES INTO SACRED SHAPES Drag stones into the silhouette of a shrine, an obelisk, a sphinx. No lines to clear and no timer, just the quiet click of a perfect fit. Leave no gaps and every stone counts.

STONE × MULT Every stone adds Stone, and every clever placement raises your Mult. Complete rows, cover the sun tiles, fill the whole silhouette, then watch Ma’at weigh your score against her feather.

RECRUIT THE GODS OF EGYPT Between blueprints, visit the market. Anubis, Thoth, Hathor, Sekhmet, Amun and more each bend the rules in their own way. Combine gods, materials and tools into a build that is yours alone.

BRAVE THE CURSED TOMBS Royal tombs bring the curses of Set, and at the end of every site waits Apep, the serpent of chaos. Run out of ankhs and the pharaoh dies before the work is done, but every tier you built stays standing on the Nile.

BUILD A DYNASTY, STONE BY STONE Every finished site rises on the map of the Nile. Bring home mudbricks, raise annexes, unlock new gods and materials, and move north from pharaoh to pharaoh.

• Silhouettes drawn from real Egyptian architecture, in a painted-workshop art style • Every run is different: blueprints, gods, curses and markets all change • Runs of about 15 minutes with real strategic depth

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