Infinite TicTacToe: Gomoku app icon

Infinite TicTacToe: Gomoku

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Five in a row

By Maksim Pashkevich · Games
Debuts score 85NewRate it first

Why we expect it: A clever persistent-board twist on a familiar game, with thoughtful mines, bombs and offline play, makes it a strong debut.

Infinite TicTacToe: Gomoku screenshot 1Infinite TicTacToe: Gomoku screenshot 2Infinite TicTacToe: Gomoku screenshot 3Infinite TicTacToe: Gomoku screenshot 4Infinite TicTacToe: Gomoku screenshot 5Infinite TicTacToe: Gomoku screenshot 6

In short

Infinite TicTacToe: Gomoku is a five-in-a-row game on a 10x10 board where marks stay in place across a best-of match against an adaptive AI. It suits players who know tic-tac-toe and want a longer, more tactical version with optional mines and bombs. It stands out for working fully offline, with no account, ads or data collection.

Summary by Debuts, based on the App Store listing.

About

Five in a row. One board. No second chances.

Infinite Tic-Tac-Toe takes the game you already know and blows it up: a 10x10 grid where you need five in a row, played as a best-of match against an AI that adapts to how well you are doing.

THE BOARD NEVER RESETS Every mark you place stays where it is. Round two starts on the mess round one left behind, and by the final round you are fighting over the last open lines on a crowded grid. Win a round and you score the length of the line you made, so a double line scores twice.

YOU ARE X OR O Your symbol is drawn at the start of every match. X is magenta and always moves first. O is cyan and answers. Your colour, your side of the screen and who opens all change from match to match.

MINES AND BOMBS Turn the mode on and each player gets one hidden mine and one visible bomb per round. Your mine is invisible to the AI until it steps on it, and then a 3x3 blast clears everything in the area. Bombs sit in the open counting down five turns where both of you can see them. Blasts chain off each other, so one bad tap can cascade across half the board.

SUDDEN DEATH In the final round each player gets 24 moves. Run out with no line on the board and the match ends in a draw.

AN AI THAT MOVES WITH YOU Adaptive difficulty steps the opponent up when you are winning and eases off when you are being beaten. Prefer a fixed fight? Lock it to Easy, Medium, Hard or Expert.

PICK YOUR LENGTH Quick is a single round, Sprint is three, Classic is five. One match runs one to five minutes.

COMPLETELY OFFLINE No account, no sign-up, no ads, no in-app purchases, and nothing about you is collected or sent anywhere. Play it on a plane.

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Discovery signals

How AI and people discover Infinite TicTacToe: Gomoku on Debuts
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78% described for AI to match
Discoverable nowLiveStructured data on this page and the Debuts API

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