Orbitown: Merge & Launch app icon

Orbitown: Merge & Launch

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By Omar Aldhafeeri · Games
Debuts score 82NewRate it first

Why we expect it: A clear merge loop with rockets, streaks and endless planets gives players plenty to chase.

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In short

Orbitown: Merge & Launch is a puzzle game where you swing a satellite around a small planet and drop buildings that merge into larger ones, such as Huts becoming Villages and then Cities, until a Rocket lifts off to free up space. It suits players who like quick, one-thumb sessions of about five minutes that work offline with no account. One feature stands out: pods of settlers land on your planet and stay sealed until you drop a matching building on them, and opening one with your aim doubles its people count.

Summary by Debuts, based on the App Store listing.

About

Drop. Merge. Launch!

Swing your satellite around a tiny planet and let go to drop a building. Two of a kind merge into the next: two Huts make a Village, two Villages a City, and two Cities a Rocket. As your world grows, Towns and Metropolises join the climb.

ROCKETS MAKE ROOM Every Rocket gathers its crowd and lifts off for the stars, freeing up space. Launch the next one quickly to build a streak, up to x5.

SETTLERS KEEP COMING Pods land on your planet, faster and faster. Each one waits, sealed, until you drop its twin on it. Open one with your aim and its people count twice.

KEEP IT UNDER THE SKY If your pile pokes through the glowing atmosphere, the countdown starts: 3, 2, 1. Merge your way back inside, or BOOM.

ENDLESS PLANETS TO COLLECT • Earth: a snowy peak slides buildings into the hollows at its feet. • The Moon: low gravity, deep craters and moonquakes. • The Volcano: eruptions knock buildings down a step. Can you launch first? The colonists your rockets send fill the next planet until it opens. After the Volcano, the planets never run out. Each new one is a mystery until it is revealed: its own look, size and gravity, and at most one twist. Some are rare, a few are legendary. Complete star systems of six on your star map, and play any planet you have found.

ALWAYS SOMETHING TO AIM FOR • Three missions at a time. Finish all three to raise your multiplier. • The Planet of the Day: the same world for everyone, every day. • Your worlds are kept in your galaxy. • A Book of Discoveries with every building on every planet. • Gifts you aim yourself: a rainbow seed, a meteor and a magnet. • A gentle daily streak that forgives one missed day a week.

PICK UP AND PLAY • A world lasts about five minutes. • No words, no account, no login. Plays offline. • One thumb, and you feel every merge in your hand.

Made by Alaskarbros.

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Discovery signals

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