Seolhwa Dungeon: Roguelike RPG app icon

Seolhwa Dungeon: Roguelike RPG

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Old tales, turned into a dungeon

By Sungki Bae · Games
Debuts score 84NewRate it first

Why we expect it: A richly written folktale roguelike with a clear hook, offline play, and a detailed, thoughtful store page.

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In short

Seolhwa Dungeon: Roguelike RPG is a turn-based roguelike game built from Korean folktales, where each run redraws the dungeon and a single turn cannot be undone. It suits players who enjoy permadeath, choice-driven stories, and collecting yokai from a codex. The standout feature is that eight gods each attach a taboo to their favour, and breaking one brings wrath.

Summary by Debuts, based on the App Store listing.

About

Old tales, turned into a dungeon.

A silver mine where goblin fire drifts. A royal tomb with its coffins already open. A marsh that wets your ankles in fog. A fox den where one shadow too many follows you. And the underworld, which opens only for those carrying two beads.

One turn decides everything. There is no undo, and death sends you back to the first floor. In return the dungeon is redrawn every time, and you walk out with a different story.

- Folktales as rules: bow to a funeral procession or block its way, wrestle a dokkaebi, accept a meal from the snail maiden. Every choice has its price, and the gods are watching. - Eight gods, eight taboos: favour comes with a rule attached, and breaking it brings wrath. - 14 species and 12 classes, from bear-folk and serpents to shamans, geomancers and jesters. - A card at every level: 32 to draw from, so no two runs of the same class grow alike. - 134 yokai, each with the folktale it came from, recorded in the codex. - One hand, portrait, fully offline. No account, no internet. 40 minutes to two hours per run.

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