Spark: Escape to Luma app icon

Spark: Escape to Luma

Not claimed

Spark has broken free

By Kailan Wyatt · Games
Debuts score 82NewRate it first
Spark: Escape to Luma screenshot 1Spark: Escape to Luma screenshot 2Spark: Escape to Luma screenshot 3Spark: Escape to Luma screenshot 4Spark: Escape to Luma screenshot 5Spark: Escape to Luma screenshot 6

In short

Spark: Escape to Luma is a pull-to-launch game where a light-based mote escapes containment and travels from a facility through city, storm, orbit, and nebula settings toward a place called Luma. It is aimed at players who want short, precise levels across 150 stages in twenty chapters. One standout detail is that levels are built around one-shot launches with moving gates, climbing rings, and pressure irises.

Summary by Debuts, based on the App Store listing.

About

Spark has broken free.

A living mote of light slips out of containment and into a world that wants him back. Follow a distant signal across rooftops, storms, orbital wreckage, lunar relays, and luminous clouds — all the way toward a place called Luma.

One shot. Perfect timing.

Pull to aim. Drag farther for power. Release to launch. Read moving gates, climbing rings, pressure irises, debris fields, and stranger hazards still waiting in the dark. Every level is a short, precise escape — not a grind.

A journey through twenty chapters

From the facility to the city skyline, through upper atmosphere and abandoned satellites, past the Moon and into nebulae where something hungry feeds on light. Cross ancient networks and the final approach home.

Discover more light

Unlock new Sparks with their own glow. Collect shards, equip boosts when a shot gets brutal, and keep chasing the signal that never stops calling.

Features • Satisfying pull-to-launch skill gameplay • 150 levels across a full space journey • Cinematic worlds — city, storm, orbit, Moon, asteroid belt, nebula, and beyond • Precision portals, moving obstacles, and timing puzzles • Collectible Sparks and boost support • Portrait, one-handed play built for short sessions

Help Spark find the way home.

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