App-Symbol von Hollow Oath

Hollow Oath

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Something calls every 41 seconds

Von DARREN PAUL BURNETT · Spiele
Debuts-Score 86NeuBewerte sie zuerst

Warum wir das erwarten: A carefully written gravity-thrust rescue game with a strong hook, clear value, and a complete no-ads paid model.

Hollow Oath Screenshot 1Hollow Oath Screenshot 2Hollow Oath Screenshot 3Hollow Oath Screenshot 4Hollow Oath Screenshot 5Hollow Oath Screenshot 6Hollow Oath Screenshot 7Hollow Oath Screenshot 8

Info

Something calls every 41 seconds. It has been calling since AMS MERCY went dark over the outer systems, and the medics who answer it stop being entirely themselves.

You fly the rescue dart. Thrust against gravity, land soft beside the stranded, and get them home before the Static reaches them. Some of what you find on the ground wants to be found. Not all of it should be trusted.

Hollow Oath is a 2D gravity-thrust rescue game: fly a small dart over hostile terrain, land gently near stranded medical androids, and ferry them back to the mothership — while the game quietly teaches you to distrust what you rescue, and later, what you see on the ground.

• Real gravity, real consequence. No auto-land, no aim-assist crutch — just thrust, weight, and a landing you have to earn. • A heartbeat you can feel. Haptics tuned to the game's own pulse, not generic buzzes. • Seven sectors, three hidden Hollows. Optional caves reward the curious and the careful with a second layer of story. • Multiple endings, one oath. Primum non nocere — first, do no harm — is scored, not just quoted. • Remix mode & a daily seed for runs that don't play the same way twice. • Complete game. No IAP, no ads, no data collected. Pay once, keep it.

If you grew up steering a lander through cramped 16-bit caves, fighting gravity one careful thrust at a time — trying not to crash, trying not to lose the cargo you came for — this is built in that lineage, with its own story, its own world, and a reason to care who you're actually rescuing.

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