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Mole Crisis: Party Game

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Mole Crisis is an offline pass-and-play social deduction party game for 5 to 10 players…

De EROL AKKAN · Juegos
Puntuación de Debuts 82NuevaSé el primero en valorarla

Por qué la esperamos: A clear offline pass-and-play concept with strong party appeal, well-explained rules, and thorough listing care.

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En resumen

Mole Crisis is an offline pass-and-play social deduction party game for 5 to 10 players sharing one phone or tablet, with no internet needed. Players receive secret roles such as Detective, Mole, or Shadow, then debate, vote, and enact cards to win. It stands out for its executive powers, which let the Chief inspect cards, interrogate loyalties, and alter turn orders.

Resumen de Debuts, basado en la ficha de la App Store.

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Mole Crisis is an offline pass-and-play social deduction party game for 5 to 10 players on a single device. Perfect for game nights, couch parties, and gatherings with friends—full of secret roles, tabletop strategy, and thrilling deception!

A classified transmission from intelligence changes everything: The colleague you trusted on every beat might be the enemy inside. The agency is on the brink of collapse. Moles have infiltrated the bureau, and every vote decides who takes control.

----- WHAT IS IT? Mole Crisis brings the tension of tabletop social deduction board games directly to your phone or tablet. Pass one device around the room, cast your secret votes, enact policies, and use executive powers to lead your faction to victory. Each round takes about 10–15 minutes of intense debate and deception.

----- HOW TO PLAY

Secret Roles: Each player secretly discovers their loyalty (Detective, Mole, or the elusive Shadow).

Elect the Team: The Chief nominates a Field Officer candidate. The table debates and votes to approve or reject the ticket.

Bureau Cards: The approved team draws and enacts classified cards into the bureau.

Executive Powers: As Mole cards accumulate, the Chief unlocks investigations, emergency appointments, and lethal executions.

----- WIN CONDITIONS • Detectives Win: Enact 5 Detective Cards OR eliminate the Shadow via Execution. • Moles Win: Enact 6 Mole Cards OR successfully elect the Shadow as Field Officer after 3 Mole Cards are enacted.

----- KEY FEATURES • Single Device Pass & Play: Play offline with 5–10 friends on just one phone or tablet. No internet or extra hardware needed. • No Complex Setup: Jump straight into the action with guided in-game prompts. • Dynamic Executive Powers: Inspect incoming cards, interrogate loyalties, and alter turn orders. • Infinite Replayability: Shifting loyalties, unpredictable card draws, and social bluffing make every session unique. • Perfect for Any Group: An essential party game for friends, family game nights, road trips, and house parties.

Trust no one, watch every nomination, and decide the fate of the bureau!

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