Spellweaver's Deck: Roguelike
Sin reclamarA dark-fantasy roguelike deckbuilder where the story changes the cards in your hand
De AngrySalami LLC · JuegosEn resumen
Spellweaver's Deck: Roguelike is a dark-fantasy deckbuilder where binding spells into a grimoire of cards shapes each run and story choices carry into later acts. It is built for one-thumb portrait play on iPhone, with an iPad version. One notable feature is that companions can be recruited and may leave, turning their gift card into a curse.
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A dark-fantasy roguelike deckbuilder where the story changes the cards in your hand. Built for one-thumb portrait play on iPhone. Pay once. No ads, no energy, no pay-to-win.
The Hush is spreading through Vessany, taking voices, then names, then the people who owned them. You are a Spellweaver. You bind spells, oaths and memories into a grimoire of cards, and you set out from the Loom to learn what the silence wants. Every run is a new weave. Every choice leaves a thread behind.
FOUR SPELLWEAVERS, FOUR WAYS TO FIGHT • Ashbinder – stoke Ember and let Burn do the killing. • Warden – raise Barriers, swear Oaths, and make every blow cost them. • Veilsinger – sow Dread, Echo your best spells, Exhaust what you no longer need. • Bonecaller – spend Bone Shards and your own blood, then hex the weakened. Almost 400 cards to collect and play, dozens of relics, dual-path upgrades, and Inscriptions that rewrite every card they touch. Read enemy intents, plan the turn, drag a card onto or tap and select its target.
COMPANIONS WHO REMEMBER Recruit allies who bring their own gift cards and a once-per-fight intervention you trigger from the battle screen. Earn their devotion and they fight harder. Lose their trust and they leave, and the card they gave you curdles into a Regret curse in your deck. Every companion has a fate waiting on the ending screen.
A WORLD THAT TALKS BACK More than a hundred story events across three acts. Bosses and elites speak when you meet them, when they turn, and when they die. Choices you made in Act I send their invoices in Act III. Multiple endings, and secrets past them.
THE LOOM REMEMBERS Fall, and bind one earned card to the Loom for the next Weaver to carry. Spend Threads on new classes, cards, relics and boons. Climb ten levels of Weave Depth. Stack Trials for a higher score multiplier. Watch the tapestry gain a band with every victory, and the sky over the Loom remember how you ended.
MORE WAYS TO WEAVE • Daily Weave – one seed for everyone, with rival ghosts showing where they fell. • Weekly Gauntlet – a named modifier stack, three attempts, a recurring leaderboard. • The Tolling – six bells, elite to boss, about twelve minutes. • Loomcast – draft your grimoire before you set out. • Seeded practice – any seed, any unlocked depth.
MADE FOR IPHONE, WORKS ON IPAD Portrait, one-thumb, drag-to-target. Haptics, floating numbers, screen shake, and a full score with act, boss, shop and rest themes. Autosave and resume at any moment. Game Center leaderboards and achievements. iCloud backup of your progress. Plays offline.
FAIR BY DESIGN Buy it once and the whole game is yours. The optional extras are cosmetic: card backs, card faces, tapestry themes, thread dyes. Nothing you can buy changes a card, a drop rate, or a difficulty. Money never buys balance.
The world is falling silent. What will you weave?
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