Beyond the Quest-sovelluksen kuvake

Beyond the Quest

Ei lunastettu

Build your deck

Tekijä: Hauke Jung · Pelit
Debuts-pisteet 78UusiAnna ensimmäinen arvio

Miksi odotamme sitä: A clear deck-building race with fresh maps, pass-and-play and online play, backed by a well-written description.

Beyond the Quest, kuvakaappaus 1Beyond the Quest, kuvakaappaus 2Beyond the Quest, kuvakaappaus 3Beyond the Quest, kuvakaappaus 4Beyond the Quest, kuvakaappaus 5

Tietoa

Build your deck. Find your path.

Beyond the Quest is a deck-building race across a hex world that is generated fresh for every expedition. Each card in your hand is a way through jungle, river or village. Each coin you spend at the market shapes the deck you race with. First to the lost city wins.

A RACE IN THREE MOVES Turns are short: draw, move, buy, pass. The whole expedition fits in a coffee break on a Short map, or stretches to an evening on an Epic one. • Draw four. Your starting deck is small: trekkers, a canoe, a trader. The four cards you draw decide what is reachable this turn. • Cross the terrain. Play a card to step onto ground that matches it. Stronger cards carry you further. Mountains block the way; rubble takes several cards to clear. • Outfit at the market. Spend the coins on your cards for pathfinders, river guides, single-use tools and field gear. What you buy is what you will draw. Keep the deck lean and the route opens up.

WAYS TO PLAY • Solo and AI rival: race a computer explorer at Easy or Standard, or take a quiet solo run and chase your best round count. • Pass-and-play: two to four explorers around one iPhone or iPad. Hand the device over at the end of each turn. • Online with friends: create a room, share the eight-letter code or the link, and play on separate devices. Turns arrive within seconds. Sign in to keep a friends list. • Learn to play: five guided lessons teach movement, the market and the endgame on a real board. Done in one sitting.

EVERY MAP IS NEW No two expeditions look alike. Every tree, tent and mountain is generated from a seed. • Short, Classic or Epic: three, five or seven regions between base camp and the lost city. • Fog of war: the route stays hidden until you scout it. • Discoveries: caches and ruins off the main route, worth a detour for the explorer who claims them first. • Seeds: type a seed to replay a map or hand the same one to a friend.

MADE FOR TOUCH Your hand slides up from the bottom. Tap a card to play it, drag it onto the discard pile to set it aside. Pinch and pan the 3D board; Find me jumps back to your explorer. Close the app mid-turn and it resumes on the same move.

YOURS TO KEEP Solo and pass-and-play run entirely on the device. Saves stay on your device; export a backup through the share sheet and keep it in Files. Only online rooms use the internet. No ads, no tracking, no account needed to play.

Four medallions to earn: reach the lost city, win with fog of war, win with eight cards or fewer in your deck, complete ten expeditions.

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