Dawn Fortress - Zombie Defense-sovelluksen kuvake

Dawn Fortress - Zombie Defense

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Day 1

Tekijä: Ca Li Sa · Pelit
Debuts-pisteet 79UusiAnna ensimmäinen arvio
Dawn Fortress - Zombie Defense, kuvakaappaus 1Dawn Fortress - Zombie Defense, kuvakaappaus 2Dawn Fortress - Zombie Defense, kuvakaappaus 3Dawn Fortress - Zombie Defense, kuvakaappaus 4Dawn Fortress - Zombie Defense, kuvakaappaus 5Dawn Fortress - Zombie Defense, kuvakaappaus 6

Tietoa

Day 1. A ship docks at midnight. Its crew walks ashore. None of them are breathing.

Dawn Fortress is a zombie survival game about one thing: building a base that holds. You plan the walls, place the turrets and run the power grid. Your survivors do the shooting. When the horde comes, you find out if your layout was any good.

THE DEAD LOOK FOR YOUR WEAK SPOT Zombies don't just walk at your walls. They read them. A thick concrete line makes the horde go the long way round, and a cheap log fence on the other side is where they'll break through. Build a corridor and they'll follow it into your kill zone. Seal everything and they'll test every inch until something gives.

BUILD YOUR FORTRESS - Log walls, barbed wire, spiked barricades, steel, concrete and electric fences - A gate your people can use and the dead have to smash - Generators that power everything in range. Lose one and the lights go out - Shelters, a workshop, a medical station, a radio tower, a trading post, a training center and a tech lab - Upgrade your Command Post to unlock bigger and meaner defenses

TURRETS FOR EVERY KIND OF FIGHT Machine gun, flamethrower, Gatling, Tesla coil, mortar, chemical launcher, rocket launcher, laser and a drone bay, plus a sniper up in the observation tower. Each one plays differently. Tesla arcs love a packed crowd. Flamethrowers want a narrow lane. Mortars need a choke point. Put them in the right place and they shred whole waves.

SURVIVORS WHO FIGHT ON THEIR OWN Your squad aims, fires, reloads and throws grenades without you. Kit them out with pistols, shotguns, assault rifles, sniper rifles and a .50 cal, plus helmets, vests and medkits. Send them to the training center to make them tougher, faster and deadlier. Send them out to repair a breach while the fight is still going, if you dare.

KNOW WHAT'S COMING Walkers come in numbers. Runners flank. Brutes tear down gates. Bloaters burst into acid that eats through walls. And the dead aren't the only problem: raiders show up in pickup trucks, and sometimes by helicopter, looking for whatever you've got. Every third wave the sun goes down and you fight in the dark.

SIX CHAPTERS, SIX PLACES TO MAKE A STAND From a harbor full of shipping containers to a crossroads with four open roads, a highway jammed with wrecked cars, a quiet suburban street, a pine forest and the last research lab still working on a cure. Each map changes how you build. Containers block your turrets' line of fire. Wrecks give cover until something blows them up. Houses hide what's coming.

WAVES THAT NEVER END Clear wave 30 to open the next chapter, then keep going. Waves keep growing, and so do your upgrades. How far can your base go?

- Made for iPhone and iPad, played in portrait - Tap to build, tap to upgrade. No fiddly controls - Detailed realistic art, day and night lighting, full sound - Play anywhere, no account needed

Build the walls. Hold the line. Make it to dawn.

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