Glintail: Snake Arcade-sovelluksen kuvake

Glintail: Snake Arcade

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Glintail is a one-thumb wisp game

Tekijä: Hoang Trinh · Pelit
Debuts-pisteet 79UusiAnna ensimmäinen arvio
Glintail: Snake Arcade, kuvakaappaus 1Glintail: Snake Arcade, kuvakaappaus 2Glintail: Snake Arcade, kuvakaappaus 3Glintail: Snake Arcade, kuvakaappaus 4Glintail: Snake Arcade, kuvakaappaus 5Glintail: Snake Arcade, kuvakaappaus 6Glintail: Snake Arcade, kuvakaappaus 7Glintail: Snake Arcade, kuvakaappaus 8

Tietoa

Glintail is a one-thumb wisp game. Tap the left or right half of the screen to turn — that's the whole control scheme. Your wisp leaves a glowing tail behind it, and that tail is a real obstacle: cross it and the run ends.

EAT LIGHT, GROW YOUR TAIL Sparks appear on the board for a few seconds at a time. Eat them to grow and score. Chain sparks without missing one and your multiplier climbs, up to ×5, so timing and route-planning matter as much as reflexes.

THREE HUNTERS, THREE DIFFERENT MINDS Hunters join the board over time, and no two behave alike: • Chaser heads straight for you. • Ambusher aims a few tiles ahead of where you're going, not where you are. • Wanderer turns unpredictably, so it's never quite where you expect. Corner one against your own tail or the edge of the board and it's trapped — that's a bonus, not a kill.

TURN THE TABLES WITH NOVA Every eighth spark is a Nova. Grab one and hunters turn from a threat into a target: for a few seconds you can eat them for an escalating bonus instead of running from them.

A DAILY WISP FOR EVERYONE Daily mode gives every player the same seed on the same day — the same spark layout, the same hunters, the same Nova. Compare a genuinely equal run with friends, and build a streak by coming back day after day.

BUILT TO BE PLAYED BY EVERYONE Assist mode slows the wisp and gives you more time to react. Calm mode turns off screen shake and flashing effects. Both are one tap away in Settings, alongside Music, Sound, and Haptics toggles. There's no violence here — just light, hunters, and a tail.

HARD BY DESIGN Hunters arrive within seconds and the wisp keeps speeding up. Most first runs last a few seconds. Scores are small numbers worth bragging about, and four medals (10, 25, 50, 100) mark real skill.

MISSIONS, LEVELS AND DAILY GIFTS Three new missions every day, a player level that rises with every run, and a seven-day gift calendar. Daily wisp leaderboards on Game Center let you compare an equal run with everyone.

SPARKS: ONE MORE CHANCE Every run earns Sparks. When a hunter catches you, spend 100 Sparks to keep going, or use them to unlock new wisps in the Shop.

COLLECT WISPS Thirteen wisp colors. Five unlock by playing (total sparks, Daily streak, a score in one run), six are bought with Sparks you earn in game, and two come with the optional Starter Pack.

OPTIONAL REWARDS AND PURCHASES Glintail is free. You can choose to watch a short reward video to continue a run once or to double the Sparks from a run; nothing interrupts a run. Optional in-app purchases: Sparks packs (used to continue runs and unlock wisps) and a Starter Pack (two exclusive wisps and 500 Sparks). Every mode and the Daily wisp are free. Nothing is random.

Die, tap to try again, chase the next medal.

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