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Ladder Run

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Ladder Run is a strategy board game about money habits, played one maze room at a time

Tekijä: Monty Ketlhaetse · Pelit
Debuts-pisteet 79UusiAnna ensimmäinen arvio
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Tietoa

Ladder Run is a strategy board game about money habits, played one maze room at a time.

Your red dragon carries its ℂoins as its tail and climbs ten life stages, from Allowance to Legacy. Every square it lands on opens a maze room. Swipe to steer, eat coins to make your dragon longer, and outwit the five money biases that hunt it. Your tail feeds your dragon's fire breath and is exactly what a bite takes, so every coin you carry is a choice between growing and keeping.

THE BOARD • 100 squares in ten rows, one life stage each: Allowance, First job, Rent, Credit, Investing, Insurance, Career, Business, Retirement and Legacy. • Pick a die from a queue you can see ahead: luck you can plan around. • Ladders are good habits, from Saving to Giving: spend a token to climb one. • Dragons are biases: catch the right one in the room, or insure yourself, before it pulls you down. • Every tenth square is a boss room: the row's bias at full strength. • Each life stage adds a money rule of its own: rent, interest on debt, compounding, a bubble that pops, a retirement drawdown.

THE ROOMS • Ten hand-made mazes, mirrored and reshuffled. • Nothing moves until your first swipe, and then your dragon has a few seconds of protection. • Swipe to turn. Swipe straight back to swap your dragon's head and tail. • Bank half your tail at the ℂ vault, take the glowing Insight to turn the biases grey and catch one, and leave by the door once half the coins are gone, or stay for a bigger haul. • Pickups: Spread and Laser change your fire breath, Barrier absorbs a bite, and Compound turns a long tail into new coins.

THE BIASES • FOMO chases your dragon's head and speeds up as the coins run out. • Sunk Cost aims where you are going: swap head and tail to shake it. • Herd mirrors FOMO's line. • Impulse hunts from far away and loses its nerve up close. • The Debt hunter drags a ball and chain, and turns up when your ledger debt piles up.

THE LEDGER From row 2, what you earn in a room arrives as a budget piece. Place it in a 10 × 6 ledger: fill a row to balance a month, earn a token and repay some debt. A piece that fits nowhere becomes debt. Leave a room early for a small piece, or stay for a bigger one that is harder to fit.

THE CODEX 35 cards to collect: 12 biases, 11 good habits and 12 money-trap cards (11 traps and one healthy counterpart), from random payouts and the almost-win to last chance and one-tap buying. Each card is one sentence with its published source. After every row a debrief shows the money traps you met, where the same traps show up with real money, and a question to take away.

THE DAILY BOARD One row a day, the same board for everyone on that date, always at Standard pace. It is free for everyone, whichever of the ten rows comes up, and your best score of the day is kept.

THREE COLOURS Titanium (stone grey and graphite), Desert (warm sand and bronze) and Onyx (black lacquer and titanium). Pick one when you start a campaign and switch at any time in Settings: the rooms, the board and the menus change at once.

PLAY YOUR WAY • Three paces, Relaxed, Standard and Intense, changeable at any time. • Three room views, a Reduce motion setting, and sound and haptics you can turn off. • For classrooms: type a name and class code, then share a spreadsheet and a one-page summary of your progress with your teacher, only when you choose.

ONE PURCHASE, NOTHING ELSE Rows 1 to 3 are free. Rows 4 to 10 are one in-app purchase of $4.99 (US price; the App Store shows your local price), bought once and restorable in Settings. No ads, no loot boxes, no accounts and no data collected: your progress stays on your iPhone, and the game plays offline.

ℂoin is play money. It has no cash value, cannot be bought, and cannot be exchanged for money or prizes.

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