Icône de l'app Thistledown Feast Escape

Thistledown Feast Escape

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Dusk is falling on Thistledown, and the hedges are already closing

Par OKSANA DRONONA · Jeux
Score Debuts 85NouveauSois le premier à la noter

Pourquoi nous l'attendons : Thistledown's hand-drawn mazes, cooking-based creature taming and shareable maze builder make a distinctive, carefully written debut.

Thistledown Feast Escape, capture d'écran 1Thistledown Feast Escape, capture d'écran 2Thistledown Feast Escape, capture d'écran 3Thistledown Feast Escape, capture d'écran 4Thistledown Feast Escape, capture d'écran 5Thistledown Feast Escape, capture d'écran 6Thistledown Feast Escape, capture d'écran 7Thistledown Feast Escape, capture d'écran 8Thistledown Feast Escape, capture d'écran 9

À propos

Dusk is falling on Thistledown, and the hedges are already closing.

You are the last Keeper's apprentice, sent into three overgrown Hollows to reopen them before the light goes. Nothing in this valley is fought. Everything is fed.

Swipe and you dash, sliding down the corridor until a hedge, a gate, a hearthstone or a hungry creature pulls you up short. Chain clean slides and a Flow streak builds, rising a semitone with every run. Break it and you will feel it.

Creatures block the way out, and each one wants a specific four-step dish. Stand at a hearthstone, tap the ingredients in order while the pan sizzles, then dash straight into the creature with the meal in hand. Get the order wrong and it burns, and the dusk timer does not wait for you.

Two Bramble Wardens walk every maze. They patrol, they notice, they give chase, and they cannot be beaten - only outrun, walled off, lured away or blinded by the companion at your side. A catch costs ten seconds you did not have.

Thirty-three hand-drawn mazes across Mossgate, Duskwarren and Bramblecrown, closing with three Hollow Heart feasts of four courses each. Fifteen species to tame, every one with its own recipe and its own ability that changes which mazes you can solve at all.

Between runs the den is yours. Rename companions, raise their affection, build two-creature expedition teams, widen your pouch, stoke your hearth, trade with the Mole Merchant and fill a field guide page by page.

Build mazes of your own in the Warren. Paint hedges, one-way gaps, keys, gates, thorns and creatures, then let the validator tell you honestly whether anyone could ever finish it, and pass it on as a text code.

A new wild maze grows every midnight with a twist of its own.

Cook well. Walk quietly. Get out before dark.

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