UNMIRROR
Non revendiquéeYou begin face down on the floor of a white room
Par FIT NEST, K.K. · JeuxPourquoi nous l'attendons : A wordless, atmospheric puzzle concept with a striking mirror mechanic and a carefully written, evocative description.
En bref
UNMIRROR is a first-person puzzle game set in a white room with mirrors on every wall, where the player moves with one stick and uses one action button at doors. It suits players who like wordless, unexplained exploration, with sound doing much of the storytelling and automatic saves at set points. The mirror reflection gradually stops matching what the player does, which stands out.
Résumé par Debuts, d'après la fiche de l'App Store.À propos
You begin face down on the floor of a white room. You get up. Ten by ten tiles underfoot, and mirrors on all four walls. One door in each wall — four in total. Someone is in the mirror. It is you.
--- Nothing is explained ---
No objective is displayed. No completion condition, no progress, no timer, no health, no inventory, no map. Nothing appears on screen at all.
There are no hints. There is no tutorial. Nothing in this game will ever tell you where to go next.
You will not be told why you are here, or how to get out. You start walking anyway.
--- Two controls ---
The stick at the bottom left — walk. Push it and you go: forward, backward, sideways.
The ◉ at the bottom right — action. Press it at a door and you reach out, the door opens, and you step through into the next room.
That is everything you need to remember. No jump, no run, no crouch, no items, no menus.
But what ◉ does changes from room to room. In some rooms nothing happens. In others there is one place where it works. In others there is one moment. In others, pressing it is the wrong thing to do.
None of this is written down.
--- On mirrors ---
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