Icône de l'app VICE BREAK - Vice Bay 86

VICE BREAK - Vice Bay 86

Non revendiquée

VICE BAY, 1986

Par Gabriel L'AMINOT OKAJIMA · Jeux
Score Debuts 80NouveauSois le premier à la noter
VICE BREAK - Vice Bay 86, capture d'écran 1VICE BREAK - Vice Bay 86, capture d'écran 2VICE BREAK - Vice Bay 86, capture d'écran 3VICE BREAK - Vice Bay 86, capture d'écran 4VICE BREAK - Vice Bay 86, capture d'écran 5

En bref

VICE BREAK - Vice Bay 86 is a one-handed brick breaker set in an imaginary 1980s seaside city, spread across five districts with their own palettes and ambient details. Its standout mechanic is the Rush Gauge, where players bank multiplied points by flicking their thumb up before losing a ball.

Résumé par Debuts, d'après la fiche de l'App Store.

À propos

VICE BAY, 1986. The sun drops into the ocean, the neon comes on, the radio plays the right track. Take the paddle.

VICE BREAK is a fast brick breaker played with one hand, in an imaginary seaside city at the end of the eighties.

THE RUSH GAUGE Every brick you break fills the gauge. The higher it climbs, the higher the multiplier: x2, x3, x5, x10. But nothing is yours until you cash it in: flick your thumb up and the points are banked. Wait too long, lose a ball, and it all goes up in smoke. The whole game lives in that decision, a hundred times a run.

FIVE DISTRICTS Ocean Drive and its surf, Downtown and its towers, the Everglades under the storm, the sodium-lit highway, the skyline at dusk. Each district has its own light, its own palette and its own life behind the wall: gulls, a helicopter, rain, fireflies, street lamps rolling past.

A REAL RADIO Five stations on the air, with their jingles and their voices. Change station and you hear the tape roll on. They keep playing while you are away: coming back to a station means landing in the middle of a track.

POWER-UPS AND SETBACKS Fireball, multiball, wide paddle, slow motion, shield. And against you: narrow paddle, overspeed, blackout. Each one shows the time it has left, and a power-up always lasts longer than a setback.

LEADERBOARDS AND FRIENDS One score per level, for the day, the month, the year and all time. A friend code to share: you see where your friends are, level by level. No account to create, no e-mail: a nickname is enough.

PLAY OFFLINE The whole game runs without a connection. Scores go up when the network comes back.

An OKALAM Studio game.

Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://okalamstudio.com/privacy-vicebreak.html

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