Icona dell'app Broadside Cove

Broadside Cove

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Pirates have found the anchorage at Broadside Cove

Di LOGICLEAP LTD · Giochi
Punteggio Debuts 79NuovaSii il primo a valutarla
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Informazioni

Pirates have found the anchorage at Broadside Cove. You command the Kestrel, a Dutch fluyt, at dusk, and it falls to you to meet them at the mouth of the cove.

Lay your broadsides Turn side-on to a ship, tap the water by her hull to lay the guns, then press Fire. A ring on the water marks your aim and a dotted arc traces the shot's path. The ring turns red when the guns cannot bear and grey while they reload. Port and starboard guns reload separately, so bring the loaded side round before you fire again.

Round shot and chain shot Round shot holes hulls. Chain shot, two half-balls joined by a length of chain, reaches 480 metres and tears rigging. A ship with torn sails slows down, which is how you catch one that is running. Chain shot joins your guns in The Pay Chest. From then on the shot button, marked Round or Chain, switches between them.

Read the wind Every mission has its own wind. Head to wind the Kestrel makes only a quarter of her speed; on a broad reach she is at her fastest. A wind arrow and the point of sail stay on screen, and the flags stream downwind.

The campaign The Prologue and five Act I missions, played in order: - Shakedown Cruise: make sail, steer out through the channel marks, sink a moored hulk for gunnery practice, haul floating barrels aboard and see off a pirate sloop. - Colours in the Offing: beat two waves of raiders off the mouth of the cove. - The Pay Chest: catch the cutter carrying the garrison's pay before she reaches open sea. - Salt and Powder: recover 8 of the 12 powder barrels from a lost hoy within four and a half minutes, while cutters and a sloop attack. - The Merchantmen: meet the Company fluyts Margaretha and Swan outside the headland and see them up the channel to the jetty, while a brig that fires chain, a sloop and two cutters attack. At least one of the two must reach harbour. - The Black Tern: sink the pirate flagship, a taken frigate with red sails and seven guns a side. Below half her hull she loads chain and calls in two cutters.

Each mission opens with a captain's log and ends with a debrief. Three bonus goals per mission, such as a time to beat, a share of the hull to keep or a share of shots to land, earn stars and extra prize money.

Hold the Cove An endless mode, open from the start. Each wave brings more and heavier ships: cutters, sloops, brigs and, every fifth wave, the Black Tern. Carpenters patch the hull between waves. Your best wave is kept.

Keep her afloat Hits can set a deck alight, and the rocks around the cove will hole the hull if you cut a corner. Sunk ships leave barrels floating; sail through them to patch the hull and mend the sails.

Controls Port and Stbd steer. Sail + and Sail - set how much canvas she carries. Tap the sea to aim, and Fire lets go the broadside. Played in landscape.

No ads, no account, offline There are no ads, no in-app purchases and no account to make. The game makes no network requests and plays fully offline. Your progress is saved on your device.

Made by LogicLeap Ltd.

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Come l'IA e le persone scoprono Broadside Cove su Debuts
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