From Two
Non rivendicataEvery civilisation starts somewhere
Di Andrew Misselbrook · GiochiPerché ce lo aspettiamo: A charming, well-crafted civilisation game with a clear cosy identity and a thoughtful, engaging description.
In breve
From Two is a cosy, single-player civilisation game where you guide two alien settlers as they gather resources, research discoveries and grow a settlement on their own procedurally generated planet. It suits players who enjoy slow, low-pressure building and following families across generations. One standout detail is that progress continues using real elapsed time, so a recap awaits when you return.
Riepilogo di Debuts, basato sulla scheda dell'App Store.Informazioni
Every civilisation starts somewhere. Yours starts with two.
Meet two little aliens on a world of their own, and help them build a life together. From Two is a cosy, single-player civilisation game where you guide your people and watch them bring your decisions to life.
A PEOPLE OF YOUR OWN Choose one of three offered peoples, each with a procedurally generated species and planet. Get to know their personalities, learn their words by watching and listening, and follow their families as new generations grow.
SMALL STEPS, VISIBLE CHANGE Gather wood and stone, build a first shelter, and discover how to light a fire. Research teaches your people how; they still need to make their tools and build their world. Grow crops, fish in the pond, tend alien animals and develop your settlement through new discoveries and building upgrades.
A WORLD THAT FEELS ALIVE Watch your people walk to work, carry supplies home and gather around the fire. Day becomes night, seasons change and rain waters the garden. Each planet has its own colours, creatures, voices and music.
LITTLE LIVES, GROWING STORIES Care for hunger, energy and everyday needs. Watch skills improve with practice, little ones grow up, and adults gradually age. Your people have their own routines, relationships and moments to share.
REAL TIME, EVEN WHILE YOU'RE AWAY Work continues using real elapsed time. Return to a recap of what happened, while your people handle everyday upkeep around camp. Guide their next discovery when you're ready.
You choose what matters next. Your people do the living.
A little world. A growing story.
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