Appikon for Moon Thief: Day & Night

Moon Thief: Day & Night

Ikke hentet

The Moon is gone, and night and day have lost their turns; monsters spill onto the steppe

Av ARDEVTEK YAZILIM · Spill
Debuts-poeng 85NyVær først med å vurdere

Hvorfor vi forventer det: A strong debut: a fresh Turkish mythology setting, offline idle play, and a clear day-and-night mechanic give it real appeal for new-app explorers.

Moon Thief: Day & Night skjermbilde 1Moon Thief: Day & Night skjermbilde 2Moon Thief: Day & Night skjermbilde 3Moon Thief: Day & Night skjermbilde 4

Om appen

The Moon is gone, and night and day have lost their turns; monsters spill onto the steppe. Only you can still walk between the worlds: call your heroes and track down the Moon's thief.

Moon Thief is an idle RPG and auto battler born from Turkish mythology. The battle runs on its own; the strategy and the moment are yours. It plays offline, no Wi-Fi needed.

LINE UP YOUR HEROES 17 heroes of the Sky, Earth, Underworld and Water lineages: Warriors, Mystics, Archers and Guardians. The front row meets the enemy, the back row strikes. Heroes of the same lineage are stronger together. When an ambush is coming, put a Guardian in your back row. Clearing levels brings shards, and one by one more heroes join your ranks; stars make them stronger still.

THE MOMENT IS YOURS When the moon strike is charged, tap a foe. Strike a boss with the moon while it winds up and you break its blow. If a Kut caravan passes, catch it before it flees.

DAY AND NIGHT Waves turn between day and night. By day the Sky lineage grows stronger, by night the Underworld; your foes too.

A BOON BETWEEN WAVES From Sword Oath to Full Moon Strike, choose a boon for the wave ahead.

THE HEARTH BURNS WHILE YOU'RE AWAY Your heroes gather Kut while you're away. Come back, collect it, make your heroes stronger. If you like, Aycık tells you when the hearth is full: at most once a day, never at night.

FIVE REALMS Tepegöz on the Steppe Border, the Alkarısı Queen in the Altai Mountains, Erlik's Daughter in the Underworld Caves, seven-headed Yelbegen on the Caspian Shores... and the story's last secret in the Golden Palace. When the story ends, the realms return in harder rounds.

EVERY DAY AT CAMP A supply chest every day; skipping a day never resets the row. Three tasks on the notice board every day. Aycık, a small shard of the Moon, shows you around the camp.

THE HEROES' VOICES Alp Er swears every battle is the last one, then asks for one more. Kam Ana says no one falls while she still drums. Demir Kapı keeps it short: None. Shall. Pass.

ADS ARE OPTIONAL No ad is ever forced. Watch a short ad to refill the hearth if you want; if not, you play without watching a single ad.

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