Dead Stuck: Escape Rooms
Niet geclaimdYou are locked in
Door John Paradis · GamesWaarom we dit verwachten: A genuinely fresh twist on escape rooms, with a vivid survival mode and clearly explained, replayable modes.
Over deze app
You are locked in. Something else is locked in with you.
DEAD STUCK is a first-person escape game with a survival mode that changes what an escape room is. In SURVIVAL you are still reading the walls, working the locks and hunting for the way out — but the room has something in it that wants you, and it does not want you to escape!
SURVIVAL — SOLVE IT WHILE YOU ARE BEING HUNTED Every seal you break wakes something. Skeletons rise out of the asylum floor as you work the wards. Wraiths come down the halls of Blackwood Manor. Aliens stalk the corridors of the ship you woke up on. A necromancer blinks across the Arcane Tower and throws bolts at your back while you are still trying to read the runes.
You get a weapon — a knife, a crowbar, a staff — and a health bar, and that is all. There is no safe corner to think in. You solve the puzzle with one eye on the door you came through, or you die holding the answer.
The puzzles are the same real puzzles. Nothing is made easier because you are running.
THREE WAYS TO PLAY, AND ONE OF THEM NEVER RUNS OUT · CLASSIC — pure escape. Eight rooms, nothing hunting you, all the time in the world to read the walls and work it out. · SURVIVAL — the same eight rooms with something in them that wants you. The main event. · RANDOM — chamber randomisation. Every run rolls the puzzles fresh, so the combinations, the codes and the order you have to do things in are never the ones you learned last time. You cannot memorise your way out. Play it as long as you like and it keeps giving you rooms you have not solved.
EIGHT HAND-BUILT ROOMS · Cell Block 13 — the first door: a starved prisoner, the warden's notice, and the guard's keys just out of reach · The Tomb — hieroglyphs, a scarab seal, and the scales of Ma'at · Blackwood Manor — a house that remembers its last owner · Room 1313 — a motel room and a tape you should not play · Ashvale Asylum — six wards, and something that wakes when you arm yourself · The Sunken Temple — an eagle, a gate, and totems in the black water · The Arcane Tower — runes, a cauldron, and a necromancer who will not stay put · Abducted — NEW: wake beside the probe chair on an alien ship, get past the glass doors, take the cockpit and launch an escape pod
HELP WHEN YOU WANT IT · Cell Block 13 and the Tomb walk new players through, step by step — switch the hints off in Options any time · Every puzzle is solvable from what is in the room, and a Hint button is there when you are truly stuck · No timers, no lives, no energy meter · Progress saves as you go · The rooms play offline
Cell Block 13 and the Tomb are free, in all three modes. Each of the other six rooms plays after one short video, every time you enter it — or unlock all of them for good, and remove the ads, with a single purchase.
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