App-icoon van Last Scout

Last Scout

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One scout

Door FERNANDO MIGUEL FERRAO DO AMARAL · Games
Debuts-score 76NieuwBeoordeel als eerste
Last Scout screenshot 1Last Scout screenshot 2Last Scout screenshot 3Last Scout screenshot 4Last Scout screenshot 5Last Scout screenshot 6Last Scout screenshot 7Last Scout screenshot 8

Kort samengevat

Last Scout is an action game where one scout survives a swarm of machines for ten minutes before facing a district guardian. It is played with one thumb or a controller, and players pick upgrades at each level-up to build their weapons. The standout feature is the arena itself, where trap levels let players lure machines onto presses, crushers and launch decks.

Samenvatting door Debuts, gebaseerd op de vermelding in de App Store.

Over deze app

One scout. An entire swarm. Survive ten minutes, then bring down the guardian.

Last Scout is an action game built for one thumb, or a controller. Drag anywhere to move, tap Dash to slip through an attack, and let your weapons fire on their own. Every level-up pauses the fight and offers three upgrades. Pick well: by minute eight, hundreds of machines are closing in, and the build you made is all that stands between you and the scrap heap.

BUILD SOMETHING UNSTOPPABLE - Nine weapon systems: plasma carbine, orbit saws, chain lightning, gravity grenades, wingman drones, trail mines, pocket turrets, cryo fields and the repulsor pulse - 26 upgrades that change how you fight, not just how hard you hit - Four overdrives: max a weapon, find its catalyst, and bring the Prism Lance, Halo Engine, Tempest Network or Event Horizon online

MOVEMENT IS THE SKILL - Twelve kinds of machine, each with its own silhouette. The deadly ones warn you: chargers lock on before they launch, bombers mark their blast, snipers draw their line - Shield emitters protect their allies, so break the link or change targets - Guardian slams, bomber blasts and sniper shots mark their danger zone before they land. If you can read it, you can dodge it

THE ARENA IS A WEAPON - Trap levels hand you the district's machinery: lead the swarm down a press bed, across a charged walkway or onto a launch deck, then step on the plate - Knock machines off the edge, lure them under crushers, blow up explosive barrels in the crowd, and send your lightning through conductive pools - Deeper levels change shape as the run goes on: bridges dock, coolant floods the bays, floors fall away - Sixteen levels across four districts, from the salvage decks of the Outer Belt to the collapsing well of the Restricted Sector. Beat a guardian to open the way deeper

FOUR GUARDIANS Reach 10:00 and the district's guardian arrives. The Iron Warden, the Surge Engine, the Skybreaker and the Null Sovereign each teach their attacks one at a time before they combine them.

FOUR CREW - Nova, plasma scout: precise and fast - Mako, scrap engineer: orbit saws and extra health - Iris, storm hacker: chain lightning, quick and fragile - Brink, heavy salvager: explosive charges and huge knockback Nova comes with the game; Mako, Iris and Brink sign on with the Full Contract.

KEEP WHAT YOU EARN - Every shift recovers salvage. Spend it in the Workshop on permanent upgrades, or to bring new crew aboard - Achievements, lifetime records, and an Archive of the blueprints you've found and every overdrive recipe

MADE FOR PHONES - Free to start, with no ads: the Outer Belt's four levels and Nova. One purchase, the Full Contract, opens the other three districts and the rest of the crew. Played 1.0? It's all yours already - Plays fully offline, with no account - Play with a game controller: Xbox, PlayStation, Switch Pro and MFi controllers, or a clip-on like Backbone or Kishi. Every screen works with it, menus included - Portrait or landscape: turn the phone, or hold the screen either way in Settings - Runs save automatically: take a call, come back, and resume your shift - A guided training bay teaches the basics in about a minute - Left-handed layout, reduced motion, high contrast, and separate sound, music and haptics settings - Battery mode for longer sessions

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Vindbaarheidssignalen

Hoe AI en mensen Last Scout ontdekken op Debuts
Klaar voor AIGedeeltelijk
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