MapBake: Image to PBR
Não reivindicadaTurn images into practical, game-ready PBR material starting points directly on iPhone…
Por Nathan Hoffer · Fotografia e vídeoPorque esperamos isto: Thoughtful, honest PBR tool with clear export profiles and careful description, serving a focused game-artist audience.
Em resumo
MapBake: Image to PBR turns a photo into a tileable texture with a full PBR set, including Base Color, Height, Normal, Roughness, Metallic, and Ambient Occlusion. It previews the material in 3D with adjustable lighting and exports for engines such as Unity, Unreal, Godot, and Blender. Its tiling rebuilds the texture from patches of the photo, so no mirrored seams appear.
Resumo do Debuts, com base na ficha da App Store.Sobre
Turn images into practical, game-ready PBR material starting points directly on iPhone and iPad. MapBake prepares a source image, makes it tileable, estimates a complete material set, previews the result in 3D, and exports the conventions your target engine expects.
IMPORT AND PREPARE • Import from Photos, Files, Camera, Clipboard, or drag and drop on iPad • Crop, rotate, flip, correct perspective, and normalize uneven lighting • Keep the original source intact while you experiment
MAKE IT SEAMLESS • Create a horizontally and vertically tileable texture offline • The tile is rebuilt from patches of your photo, joined along cuts that follow real detail, so joins stay invisible and nothing is mirrored • One control trades keeping your source's structure against mixing it more freely • Inspect any map at 1×1, 2×2, 3×3, or 4×4 with zoom and pan
GENERATE A COMPLETE PBR SET • Base Color, Height, tangent-space Normal, Roughness, Metallic, and Ambient Occlusion • Useful deterministic estimates designed to be adjusted—not false claims of recovering perfect physical properties from one photo • Fast working previews with full-resolution recomputation when you export
PREVIEW THE MATERIAL • Physically based RealityKit preview on a plane, sphere, cube, or rounded cube • Neutral, soft, outdoor, overcast, warm, high-contrast, and dark studio lighting • A directional key light you can sweep and lower to rake across the surface, so relief in the height and normal maps actually reads • Inspect scale, tiling, reflections, normal response, roughness, and metallic behavior
EXPORT FOR YOUR TOOLS • Unity Built-in, URP, HDRP, Unreal Engine, Godot, Blender, OpenGL, and DirectX profiles • Automatic normal Y conversion, roughness/smoothness conversion, and standard packed maps • PNG output at 256, 512, and 1024 in the free app • MapBake Pro is a one-time purchase that removes ads and adds 2K/4K export, custom RGBA packing, and saved custom presets
No account is required. Source images and generated materials are processed on-device and stay local unless you explicitly export or share them.
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