Ícone da app Volo: Rally Arcade

Volo: Rally Arcade

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The first video game, with one new rule

Por Tristam Ribeiro-Will · Jogos
Pontuação Debuts 90NovaSê o primeiro a avaliar

Porque esperamos isto: A clever pot-growing rally mechanic, seven distinct modes, and a generated soundtrack make this a standout concept with real depth.

Captura de ecrã 1 de Volo: Rally ArcadeCaptura de ecrã 2 de Volo: Rally ArcadeCaptura de ecrã 3 de Volo: Rally ArcadeCaptura de ecrã 4 de Volo: Rally ArcadeCaptura de ecrã 5 de Volo: Rally ArcadeCaptura de ecrã 6 de Volo: Rally ArcadeCaptura de ecrã 7 de Volo: Rally ArcadeCaptura de ecrã 8 de Volo: Rally Arcade

Em resumo

Volo: Rally Arcade is a ping pong style game where each rally builds a pot that grows with every return, paid out as a square of the rally length if you win the point. It has seven play modes, from a solo ladder and a two-player duel on one phone to a League with four divisions. The standout feature is a soundtrack generated during play that adds layers as the pot grows.

Resumo do Debuts, com base na ficha da App Store.

Sobre

The first video game, with one new rule.

Every return raises the pot. Win the point and the pot is yours, banked by the square: a rally of 5 pays 25, a rally of 12 pays 144. Lose the point and it is gone. So every rally asks the same question. End it now, or let it grow?

And now you can attack. Flick your thumb forward as the ball arrives and you smash it. Time it dead on for a PERFECT. Mistime it and your paddle is stunned, with the ball still coming.

SEVEN WAYS TO PLAY

Volo. Three hearts against a ladder of fifteen rivals and three bosses. Each one plays differently: Wall never misses a slow ball, Mirror stands where you stand, Metronome only moves on the beat.

Chaos. The same ladder with twenty two wild cards landing on both of you every few seconds. Blackout. Decoys. Swapped paddles. A second ball. Never one sided, always survivable.

Duel. Two players, one phone, one end each. Free, and the reason to show it to someone.

Classic. 1972 rules, nothing added. First to eleven, a square ball, three blips.

Daily. One rival and one court a day, the same for everybody. Three tries. Keep a streak.

League. Found a club in a car park and climb four divisions, seven nights a season. Pick your fixtures, choose your approach, train once a week. A cup, a rival, a derby, and the other clubs moving around you.

Zen. You, a wall that never misses, and the music.

A PARTNER, NOT A POWER UP

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