PEET: The Golden Harvest
Inget anspråk gjortMeet Peet, a rabbit with a farm and a problem
Av Emilio Vazquez Lebron · SpelKort sagt
PEET: The Golden Harvest is a cozy matching puzzle game where players line up carrots, cabbages, lettuce, apples or hay to clear channels and send spring water back to seven dried-up farm areas. It suits players who like relaxed puzzles with 150 levels and a daily challenge. It stands out for its seven places that visibly return to life as stars earned pay for repairs.
Sammanfattning från Debuts, baserad på appsidan i App Store.Om appen
Meet Peet, a rabbit with a farm and a problem.
General Ferrox has taken the water, and seven corners of the farm have dried up. Peet is going to grow them back — with your help, one puzzle at a time.
It is a cozy matching game. Line up three carrots, cabbages or bales of hay and they are harvested. The gap they leave opens a channel, water runs in from the spring, and the beds start growing again. Easy to learn, and the puzzles get cleverer as you go.
WHAT YOU DO • Match carrots, cabbages, lettuce and apples to clear a path • Turn the little brass gates to send the water where you want it • Clear the rust and silt that Ferrox's crew left behind • Water every bed before you run out of moves
THE FARM COMES BACK Seven places to bring back to life: Meadow Pantry, Hayloft Hollow, Cabbage Cellar, Lettuce Lagoon, Orchard Burrow, Pellet Foundry and the Golden Harvest Grove.
The stars you earn pay for the repairs, and you watch each place return — beds fill with crops, lanterns light again, the old mill starts turning.
THE NEIGHBOURS Elder Clover, keeper of the Meadow Pantry, and the first to trust Peet with a spade. Elder Bramble, gruff, and right about the water more often than he admits. Elder Thistle, who counts every seed and has never once been wrong.
And on the other side: Rust Rat, who chews channels open and calls it engineering, and Shield Weasel, whose entire job is standing in front of things.
150 LEVELS, AND FOUR MORE WAYS TO PLAY • Daily Harvest — a new puzzle every day • Zen Pantry — no move limit, no pressure • Elder Trials — harder versions of levels you have beaten • Weekly Waterworks — a scored run each week
The first 17 levels are free. One purchase unlocks all 150 levels and every mode — no lives, no energy timers, no subscription. Anything you earn before you buy is still there afterwards.
Made by one person: Emilio Vazquez Lebron, trading as Arden Byte Labs.
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