Lunatic Fling
Not claimedNewtonian space combat in a new sector every day
By Axiomic, LLC · GamesWhy we expect it: Inventive Newtonian physics, a shared daily sector and a clearly written listing make this a strong debut.
In short
Lunatic Fling is a space combat game where physics is Newtonian, so ships keep drifting until thrust sends them the other way. Each day brings a new sector at midnight UTC, the same layout for every player, with one run to score. Damaged ships limp back to a harbor for repairs, and broken wreckage keeps moving, so a single hit can start a chain reaction.
Summary by Debuts, based on the App Store listing.About
Newtonian space combat in a new sector every day.
There's no friction in space: thrust and you keep going, in that direction, until you thrust the other way.
BUILT FROM PARTS. HELD TOGETHER BY HOPE. Hits land where they strike. Lose a wing and the ship drags toward the one you've got left. Lose the fin and every turn keeps on turning. Crack the canopy and your scanner flickers. Limp home to the harbor in your escape pod (before running out of air) and it bolts the missing pieces back on and restocks and repairs your ship.
WHAT BREAKS OFF KEEPS FLYING Shattered enemies, torn wings and split asteroids all become real wreckage, with their own mass and momentum. Knock a chunk into an enemy and you've started a chain reaction. Match speed with the gold pieces to scoop them up as scrap, then spend it in the harbor shop.
SLINGSHOT IT. ORBIT IT. TRY NOT TO TOUCH IT. Some sectors hide a black hole. Use it to steal speed, fling enemies into it, or fall in yourself, stretched to spaghetti in slow motion.
TODAY'S SECTOR Every day at midnight UTC, a new sector of space: binary stars, asteroid belts, ringed giants, nebula storms. The same sky for every pilot on Earth, and one run to make it count. Share your result when you're done.
• Eight weapons to grab, one at a time: spread shot, tail gun, homing seekers, chain lightning, a burning laser, a harpoon for hook-and-fling, a pocket singularity and the legendary Sunbreaker. • Six kinds of enemy, launched in waves by a hive that comes back stronger every time you break it. • A live soundtrack that changes style every level and plays along with your fight. • Cel-shaded 3D. Portrait or landscape. Touch, game controller or keyboard. • Free to play. No ads, no tracking. The optional Pilot's License, a one-time purchase, posts your scores to the Game Center world leaderboards and unlocks seven paint schemes for your ship.
Go on. Fling it.
A tribute to Lunatic Fringe, the space game Ben Haller wrote for Berkeley Systems' After Dark in 1991. Not affiliated with or endorsed by them.
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